1 Can you, can't you
Language Can and can't for ability: I can swim. I can't drive.
- Board six actions: swim, ride a bicycle, cook rice, drive, sing, climb a tree.
- Each row decides, quietly, one thing that every single pupil in the row can do. Two minutes.
- A row announces it: We can all sing. Any row that can truthfully say the same scores a point too - so the game rewards a row for guessing what the others can do, not just themselves.
- Then reverse it: one thing nobody in the row can do, using can't.
Variation Harder: the row must find something they can all do that no other row can, which takes real negotiation in English.
Large class The row is the team and nobody moves. The quiet negotiation inside each row is where most of the speaking happens, so let it run and walk between the rows listening rather than watching the front.